Alchemy Guide: Basics of Tools, Ingredients, & Gear (2024)

Alchemy Power Leveling

Based upon Summer#8727 advice for leveling Alchemy with edits by me to include more resources. Thanks Summer! 🙂

MY NOTE: Liana’s Daily Life Skill quests are very helpful for leveling Alchemy, especially in the early levels. They also give you an item to repair your Advanced Alchemy Tool.

Beginner 1 to Professional 1

Begin leveling Alchemy by crafting Clear Liquid Reagent and Pure Powder Reagent.

Alchemy Guide: Basics of Tools, Ingredients, & Gear (1) – Clear Liquid Reagent
Alchemy Guide: Basics of Tools, Ingredients, & Gear (2) – Pure Powder Reagent

Reagents are low experience, but have ingredients that are the easiest for new Alchemists to obtain. The mats can usually be found on the marketplace, although buying them can get very expensive.

These reagents are also required in many later tier recipes.

Players have leveled to Guru on reagents, but as you grow in levels, it may be cheaper just to buy them on the marketplace and use them to craft higher tier recipes for better profit and more exp.

Professional 1 to Artisan 1

Clown’s Blood and Sinner’s Blood are the most common and will always find use. You can craft other T2 bloods as well, if you have a use for them.

Tier 2 Bloods List:

Alchemy Guide: Basics of Tools, Ingredients, & Gear (3) – Legendary Beast’s Blood
Alchemy Guide: Basics of Tools, Ingredients, & Gear (4) – Tyrant’s Blood
Alchemy Guide: Basics of Tools, Ingredients, & Gear (5) – Clown’s Blood
Alchemy Guide: Basics of Tools, Ingredients, & Gear (6) – Sinner’s Blood
Alchemy Guide: Basics of Tools, Ingredients, & Gear (7) – Wise Man’s Blood

Artisan 1 to Master 1

Imperial Alchemy at Artisan level starts becoming decent EXP and a nice boost in income.

You can start crafting Oils, but make sure you have a use for them.

Alchemy Oils:

Alchemy Guide: Basics of Tools, Ingredients, & Gear (8) – Oil of Regeneration
Alchemy Guide: Basics of Tools, Ingredients, & Gear (9) – Oil of Storms
Alchemy Guide: Basics of Tools, Ingredients, & Gear (10) – Oil of Fortitude
Alchemy Guide: Basics of Tools, Ingredients, & Gear (11) – Oil of Corruption
Alchemy Guide: Basics of Tools, Ingredients, & Gear (12) – Oil of Tranquility

Master 1 and Higher

Clown’s Blood when wolf blood costs >5k. Decent EXP. Don’t stockpile more than 200k clown’s blood. Under certain circ*mstances it can be viable to make and vendor clown’s blood to recoup some of the costs. The viability heavily depends on the price of wolf blood.

Master and Guru Imperials: Great EXP and profit. Competes with cooking imperials for profit so choose wisely.

Draughts and supplier elixirs: to the market. Good EXP. Profit depends on the market so do the math beforehand (more on that below).

T3 elixirs: (elixirs that use oil of X) to the market. Great EXP. Profit depends on the market and is rather volatile.

Summer’s Advice on Reaching Guru 1 and higher:

In alchemy, there’s always a trade-off between EXP, profit and effort to make a recipe. Unlike cooking, there’s no single recipe that can be spammed out for good EXP without either throwing away money or running into bottlenecks. That’s just the current state of alchemy. Is spamming reagents to guru possible? Jup. Is it fast or efficient? Hell no. Therefore I recommend to mainly focus on profit and let EXP come naturally. Get familiar with any of the profit calculators like Bdodae/Google Sheets (there are cooking/alch sheets around that can be adapted) and figure out a wide array of potentially profitable recipes. At any time, a different set of recipes will be profitable in the current market. Figuring out the currently profitable recipes and making+selling them will not only yield the best profit but likely also the best EXP. Diversifying is key here, same as high-end market cooking really. The best EXP is also where the best profit is at. Draughts can be a good starting point cause they’re good EXP, have high turnover and tend to always be profitable with some combination of making/buying the sub-elixirs.

A wise player once said: Alchemy is a skill were you should not focus on crafts for XP but just crafts for $$. You can easily lose bills going for guru or make bills. I always recommend to people after master alchemy unless they have billions of silver they want to throw away just focus on making things that are profitable and the xp will come.

Summer’s Leveling Chart & Advice: Here’s a chart that adds some numbers to the info above. Don’t take the profit numbers for granted. Profit heavily depends on the current market prices. Ofc lots of the more nuanced info gets lost in a chart like this. For example the profit and EXP on draughts heavily depends on which parts you craft yourself and which ones you buy (for example some people like to skip the 400 EXP sub-elixirs of draughts at the cost of income).

Alchemy Guide: Basics of Tools, Ingredients, & Gear (2024)

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